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Sara Brown, “Machine learning, explained”, Ideas Made to Matter, MIT Sloan School of Management (April 21, 2021)
Amandalynne Paullada et al., “Data and Its (Dis)Contents: A Survey of Dataset Development and Use in Machine Learning Research,” Patterns, no. 2 (November 12, 2021): 1–14, https://doi.org/10.1016/J.PATTER.2021.100336.
Mimi Onuoha and Mother Cyborg, A People’s Guide to AI (Allied Media Projects, 2018)
Tony Chu and Stephanie Yee, “A Visual Introduction to Machine Learning,” R2D3.
Image Data
Textual Data
Data management basics:
Representing and organizing information:
More on representing and organizing information:
Acquiring and cleaning data:
Preserving data:
Linked open data:
Standardized information models:
Research Space Knowledge Base and Community Documentation
Jonathan Reeve, Installing Omeka, The Programming Historian
Data-driven processes in participatory urbanism: the “smartness” of historical cities
Telling Tales: Digital Storytelling as a Tool for Qualitative Data Interpretation and Communication
Victim or Executioner? Let the Computer Decide
That Dragon, Cancer (plus references at the bottom)
Lecture Notes on Digitization Technologies, Techniques and Applications (MSc in Digital Methods for the Humanities, AUEB)
Computer Graphics: Principles and Practice, 3rd Edition, John Hughes, Andries van Dam, Morgan McGuire, David Sklar, James Foley, Steven Feiner, Kurt Akeley, ISBN-13 978-0321399526, Addison-Wesley Professional, 2013.
Fundamentals of Computer Graphics: International Student Edition, 5th Edition, Steve Marschner, Peter Shirley, ISBN-13 978-0367505035, A K Peters/CRC Press, 2021.
Real-Time Rendering, Fourth Edition, Tomas Akenine-Möller, Eric Haines, Naty Hoffman, ISBN-13 978-1138627000, A K Peters/CRC Press, 2018.
Graphics and Visualization: Principles & Algorithms, 1st Edition, Theoharis Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis, ISBN-13 ISBN-13 978-1568812748, A K Peters/CRC Press, 2008.
3DF Zephyr Free – photogrammetry software
Autodesk 3D Studio Max / Maya (free academic license for all Autodesk products) – professional modeling software
Adobe Substance 3D Painter (free academic license) – professional texture / material editing tool
Meshlab – open access geometry processing tool
Unity Engine (free for non-commercial use)
Unreal Engine (free for non-commercial use)
Boyd, J. (2022). Digital Humanities Project Management as Scholarly Exchange. IDEAH. https://doi.org/10.21428/f1f23564.a4156d43
Project charter template [coming soon]
DevDH.org. Developed by Jennifer Guiliano and Simon Appleford, with contributions from many others, this site provides a series of lectures that cover different stages of a project, including translating research questions into digital projects, teams and partners, publicity, budgets, and more.
PM4DH: Project Management for the Digital Humanities. A guide to project management developed by the Emory Center for Digital Scholarship, and organized into five phases: proposal, initiation, planning, execution, and closing.
The Socio-Technical Sustainability Roadmap (University of Pittsburgh); a “structured group exercise that guides participants through the process of creating effective sustainability plans” for digital projects. A series of modules helps teams plan and create social and technical infrastructure that will ensure the sustainability and preservation of digital work.
Off the Tracks. “Collaborators’ Bill of Rights”. 2011.
Accessibility & Usability: Yale Univesity Resources for Digital Humanities: Accessibility and Williams, George H. “Disability, Universal Design, and the Digital Humanities.“
General broad overview introduction to DH & list of resources
Programming Historian is a peer-reviewed academic journal of digital humanities and digital history methodology. This flagship resource for digital humanities research methods publishes tutorials that help humanities scholars learn a wide range of digital tools, techniques, and workflows to facilitate research and teaching.
DARIAH-Campus is a discovery framework and hosting platform for learning resources.
Reviews in Digital Humanities is an online peer-reviewed journal and project registry that facilitates scholarly evaluation and dissemination of digital humanities work and its outputs. Project included include but are not limited to: digital archives, multimedia or multimodal scholarship, digital exhibits, visualizations, digital games, and digital tools.
Examples of how DH and eHeritage approaches in cooperation with relevant research infrastructures can lead to innovative research questions and methods: Parthenos Training Module “Digital Humanities Research Questions and Methods”
On design thinking: Guido Stompff, How to Practice Design Thinking and Making, DARIAH Campus